HD Graphics 5000 vs UHD Graphics 630
When choosing between HD Graphics 5000 and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 5000 and UHD Graphics 630.
UHD Graphics 630
HD Graphics 5000 is a Laptop Graphics Card
Note: HD Graphics 5000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 5000 here:
Main Specs
HD Graphics 5000 | UHD Graphics 630 | |
Power consumption (TDP) | 30 Watt | 15 Watt |
Interface | PCIe 1.0 x16 | PCIe 3.0 x1 |
Memory type | System Shared | System Shared |
Display Connectors | No outputs | No outputs |
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- HD Graphics 5000 has 100% more power consumption, than UHD Graphics 630.
- HD Graphics 5000 is connected by PCIe 1.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 5000 is used in Laptops, and UHD Graphics 630 - in Desktops.
- HD Graphics 5000 is build with Gen. 7.5 Haswell architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of UHD Graphics 630 is 100 MHz higher, than HD Graphics 5000.
- HD Graphics 5000 is manufactured by 22 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 3−4 |
ultra / 1080p | 0−1 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−11 | 14−16 |
medium / 1080p | 2−3 | 5−6 |
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 66% more, than HD Graphics 5000. | ||
high / 1080p | − | 7−8 |
ultra / 1080p | 3−4 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−11 | 18−20 |
medium / 1080p | 3−4 | 8−9 |
The average gaming FPS of UHD Graphics 630 in Battlefield 5 is 120% more, than HD Graphics 5000. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | 40−45 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of HD Graphics 5000 in Call of Duty: Warzone is 4% more, than UHD Graphics 630. | ||
low / 768p | 100−110 | 120−130 |
medium / 768p | 80−85 | 95−100 |
ultra / 1080p | 30−35 | 45−50 |
QHD / 1440p | 20−22 | 24−27 |
4K / 2160p | 14−16 | − |
high / 768p | 55−60 | 70−75 |
The average gaming FPS of UHD Graphics 630 in Counter-Strike: Global Offensive is 23% more, than HD Graphics 5000. | ||
low / 768p | 65−70 | 70−75 |
ultra / 1080p | 16−18 | 18−20 |
medium / 1080p | 45−50 | 40−45 |
HD Graphics 5000 and UHD Graphics 630 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 70−75 | 75−80 |
medium / 768p | 40−45 | 55−60 |
ultra / 1080p | 14−16 | 27−30 |
The average gaming FPS of UHD Graphics 630 in Dota 2 is 25% more, than HD Graphics 5000. | ||
high / 1080p | 0−1 | 3−4 |
ultra / 1080p | − | 3−4 |
4K / 2160p | − | 0−1 |
low / 720p | 7−8 | 14−16 |
medium / 1080p | 1−2 | 5−6 |
The average gaming FPS of UHD Graphics 630 in Far Cry 5 is 150% more, than HD Graphics 5000. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | 4−5 | 7−8 |
QHD / 1440p | 2−3 | 4−5 |
low / 720p | 45−50 | 55−60 |
medium / 1080p | 5−6 | 14−16 |
The average gaming FPS of UHD Graphics 630 in Fortnite is 40% more, than HD Graphics 5000. | ||
high / 1080p | 2−3 | 6−7 |
ultra / 1080p | − | 6−7 |
QHD / 1440p | 2−3 | 0−1 |
4K / 2160p | 1−2 | − |
low / 720p | 12−14 | 20−22 |
medium / 1080p | 5−6 | 9−10 |
The average gaming FPS of UHD Graphics 630 in Forza Horizon 4 is 71% more, than HD Graphics 5000. | ||
low / 768p | 35−40 | 45−50 |
high / 1080p | 1−2 | 8−9 |
ultra / 1080p | − | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 30−35 | 40−45 |
The average gaming FPS of UHD Graphics 630 in Grand Theft Auto V is 39% more, than HD Graphics 5000. | ||
high / 1080p | 1−2 | 2−3 |
ultra / 1080p | 0−1 | 0−1 |
4K / 2160p | − | 0−1 |
low / 720p | 1−2 | 7−8 |
medium / 1080p | − | 3−4 |
The average gaming FPS of UHD Graphics 630 in Metro Exodus is 400% more, than HD Graphics 5000. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 75−80 | 65−70 |
ultra / 1080p | 65−70 | − |
medium / 1080p | 80−85 | − |
The average gaming FPS of HD Graphics 5000 in Minecraft is 10% more, than UHD Graphics 630. | ||
ultra / 1080p | 12−14 | 12−14 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 12−14 | 14−16 |
The average gaming FPS of UHD Graphics 630 in PLAYERUNKNOWN'S BATTLEGROUNDS is 5% more, than HD Graphics 5000. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | − | 4−5 |
QHD / 1440p | − | 0−1 |
low / 720p | 3−4 | 7−8 |
The average gaming FPS of UHD Graphics 630 in Red Dead Redemption 2 is 133% more, than HD Graphics 5000. | ||
low / 768p | 4−5 | 16−18 |
medium / 768p | − | 12−14 |
high / 1080p | 2−3 | 6−7 |
ultra / 1080p | − | 4−5 |
4K / 2160p | 0−1 | 1−2 |
The average gaming FPS of UHD Graphics 630 in The Witcher 3: Wild Hunt is 266% more, than HD Graphics 5000. | ||
low / 768p | 65−70 | 70−75 |
medium / 768p | 30−35 | 35−40 |
ultra / 1080p | 10−12 | 16−18 |
high / 768p | 27−30 | 30−35 |
The average gaming FPS of UHD Graphics 630 in World of Tanks is 14% more, than HD Graphics 5000. |
Full Specs
HD Graphics 5000 | UHD Graphics 630 | |
Architecture | Gen. 7.5 Haswell | Gen. 9.5 |
Code name | Haswell GT3 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 5 June 2013 | 1 October 2017 |
Pipelines | 40 | 24 |
Core clock speed | 200 MHz | 300 MHz |
Boost Clock | 1100 MHz | 1150 MHz |
Transistor count | 1,300 million | 189 million |
Manufacturing process technology | 22 nm | 14 nm |
Texture fill rate | 44.00 | 26.45 |
Floating-point performance | 460.8 gflops | |
Memory bus width | 64/128 Bit | 64/128 Bit |
Shared memory | + | + |
DirectX | 12 (11_1) | 12 (12_1) |
Shader Model | 5.1 | 6.5 |
OpenGL | 4.3 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.80 | 1.1.103 |
Quick Sync | + | + |
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