HD Graphics P630 vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between HD Graphics P630 and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics P630 stacks up against UHD Graphics 630, check out specs charts below.
HD Graphics P630
UHD Graphics 630

Main Specs

  HD Graphics P630 UHD Graphics 630
Power consumption (TDP) 15 Watt 15 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x1
Memory type DDR3L/LPDDR3/DDR4 System Shared
Maximum RAM amount 1740 MB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 15 Watt.
  • Both video cards are using PCIe 3.0 x1 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • HD Graphics P630 is build with Gen. 9.5 Kaby Lake architecture, and UHD Graphics 630 - with Gen. 9.5.
  • HD Graphics P630 and UHD Graphics 630 are manufactured by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 3−4
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 14−16
medium / 1080p 5−6 5−6
HD Graphics P630 and UHD Graphics 630 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  HD Graphics P630 UHD Graphics 630
Architecture Gen. 9.5 Kaby Lake Gen. 9.5
Code name Kaby-Lake-H-GT2 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 5 August 2016 1 October 2017
Pipelines 24 24
Core clock speed 300 MHz
Boost Clock 1100 MHz 1150 MHz
Transistor count 189 million 189 million
Manufacturing process technology 14 nm 14 nm
Texture fill rate 26.40 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit 64/128 Bit
Shared memory + +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.4 6.5
OpenGL 4.6 4.6
OpenCL 2.1 2.1
Vulkan 1.1.103 1.1.103
Quick Sync + +