Quadro FX 4800 vs UHD Graphics 630

When choosing between Quadro FX 4800 and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro FX 4800 and UHD Graphics 630.
Quadro FX 4800
UHD Graphics 630

Main Specs

  Quadro FX 4800 UHD Graphics 630
Power consumption (TDP) 150 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 1536 MB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video No outputs
 
  • Quadro FX 4800 has 900% more power consumption, than UHD Graphics 630.
  • Quadro FX 4800 is connected by PCIe 2.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Quadro FX 4800 is build with Tesla 2.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Quadro FX 4800 is 302 MHz higher, than UHD Graphics 630.
  • Quadro FX 4800 is manufactured by 55 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 33% more, than Quadro FX 4800.

Full Specs

  Quadro FX 4800 UHD Graphics 630
Architecture Tesla 2.0 Gen. 9.5
Code name GT200B Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 11 November 2008 1 October 2017
Pipelines 192 24
Core clock speed 602 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,400 million 189 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 38.53 26.45
Floating-point performance 462.3 gflops 460.8 gflops
Length 267 mm
Memory bus width 384 Bit 64/128 Bit
Memory clock speed 1600 MHz
Memory bandwidth 76.8 GB/s
Shared memory +
DirectX 11.1 (10_0) 12 (12_1)
Shader Model 4.0 6.5
OpenGL 3.3 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 1.3
Quick Sync +