Quadro FX 5800 vs UHD Graphics 630

In this comparison between Quadro FX 5800 and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro FX 5800 will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro FX 5800 UHD Graphics 630
Power consumption (TDP) 189 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR3 System Shared
Maximum RAM amount 4 GB
Display Connectors 2x DVI, 1x DisplayPort, 1x S-Video No outputs
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  • Quadro FX 5800 has 1160% more power consumption, than UHD Graphics 630.
  • Quadro FX 5800 is connected by PCIe 2.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Quadro FX 5800 is build with Tesla 2.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Quadro FX 5800 is 310 MHz higher, than UHD Graphics 630.
  • Quadro FX 5800 is manufactured by 55 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 3−4
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 14−16
medium / 1080p 5−6 5−6
Quadro FX 5800 and UHD Graphics 630 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Quadro FX 5800 UHD Graphics 630
Architecture Tesla 2.0 Gen. 9.5
Code name GT200B Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 11 November 2008 1 October 2017
Pipelines 240 24
Core clock speed 610 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,400 million 189 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 48.80 26.45
Floating-point performance 622.1 gflops 460.8 gflops
Length 267 mm
Memory bus width 512 Bit 64/128 Bit
Memory clock speed 1600 MHz
Memory bandwidth 102.4 GB/s
Shared memory +
DirectX 11.1 (10_0) 12 (12_1)
Shader Model 4.0 6.5
OpenGL 3.3 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 1.3
Quick Sync +
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