Quadro T1000 vs UHD Graphics 630

When choosing between Quadro T1000 and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro T1000 and UHD Graphics 630.
Quadro T1000
UHD Graphics 630

Main Specs

  Quadro T1000 UHD Graphics 630
Power consumption (TDP) 50 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type System Shared
Display Connectors No outputs No outputs
 
  • Quadro T1000 has 233% more power consumption, than UHD Graphics 630.
  • Quadro T1000 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Quadro T1000 is build with Turing architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Quadro T1000 is 1095 MHz higher, than UHD Graphics 630.
  • Quadro T1000 is manufactured by 12 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 35−40 3−4
ultra / 1080p 21−24 1−2
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 14−16
medium / 1080p 40−45 5−6
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 583% more, than UHD Graphics 630.

Full Specs

  Quadro T1000 UHD Graphics 630
Architecture Turing Gen. 9.5
Code name TU117 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 27 May 2019 1 October 2017
Pipelines 24
Core clock speed 1395 MHz 300 MHz
Boost Clock 1455 MHz 1150 MHz
Transistor count 4,700 million 189 million
Manufacturing process technology 12 nm 14 nm
Texture fill rate 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Memory clock speed 8000 MHz
Shared memory +
DirectX 12.0 (12_1) 12 (12_1)
Shader Model 6.5
OpenGL 4.6 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +