Qualcomm Adreno 680 vs UHD Graphics 630

In this comparison between Qualcomm Adreno 680 and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Qualcomm Adreno 680 will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type System Shared
Display Connectors No outputs
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  • Qualcomm Adreno 680 is used in Laptops, and UHD Graphics 630 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 UHD Graphics 630
Architecture Gen. 9.5
Code name Kaby-Lake-H-GT2
Type Laptop Desktop
Release date 6 December 2018 1 October 2017
Pipelines 24
Core clock speed 300 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 7 nm 14 nm
Texture fill rate 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX DirectX 12 12 (12_1)
Shader Model 6.5
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +
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