Radeon HD 4810 vs UHD Graphics 630

Find out if it is worth upgrading your current GPU setup by comparing Radeon HD 4810 and UHD Graphics 630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon HD 4810 and UHD Graphics 630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon HD 4810
UHD Graphics 630

Main Specs

  Radeon HD 4810 UHD Graphics 630
Power consumption (TDP) 95 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4810 has 533% more power consumption, than UHD Graphics 630.
  • Radeon HD 4810 is connected by PCIe 2.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon HD 4810 is build with TeraScale architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon HD 4810 is 325 MHz higher, than UHD Graphics 630.
  • Radeon HD 4810 is manufactured by 55 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Radeon HD 4810.

Full Specs

  Radeon HD 4810 UHD Graphics 630
Architecture TeraScale Gen. 9.5
Code name RV770 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 28 May 2009 1 October 2017
Pipelines 640 24
Core clock speed 625 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 956 million 189 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 20.00 26.45
Floating-point performance 800.0 gflops 460.8 gflops
Length 246 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 3600 MHz
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX 10.1 (10_1) 12 (12_1)
Shader Model 4.1 6.5
OpenGL 3.3 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
Quick Sync +