Radeon HD 6550A vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between Radeon HD 6550A and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon HD 6550A stacks up against UHD Graphics 630, check out specs charts below.
Radeon HD 6550A
UHD Graphics 630

Main Specs

  Radeon HD 6550A UHD Graphics 630
Power consumption (TDP) 35 Watt 15 Watt
Interface MXM-A (3.0) PCIe 3.0 x1
Memory type GDDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon HD 6550A has 133% more power consumption, than UHD Graphics 630.
  • Radeon HD 6550A is connected by MXM-A (3.0), and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon HD 6550A is build with TeraScale 2 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon HD 6550A is 250 MHz higher, than UHD Graphics 630.
  • Radeon HD 6550A is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Radeon HD 6550A.

Full Specs

  Radeon HD 6550A UHD Graphics 630
Architecture TeraScale 2 Gen. 9.5
Code name Pinewood Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 7 February 2011 1 October 2017
Pipelines 480 24
Core clock speed 550 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 627 million 189 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 13.20 26.45
Floating-point performance 624.0 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1600 MHz
Memory bandwidth 25.6 GB/s
Shared memory +
DirectX 11.2 (11_0) 12 (12_1)
Shader Model 5.0 6.5
OpenGL 4.4 4.6
OpenCL 1.2 2.1
Vulkan N/A 1.1.103
Quick Sync +