Radeon HD 7850 vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between Radeon HD 7850 and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon HD 7850 stacks up against UHD Graphics 630, check out specs charts below.

Main Specs

  Radeon HD 7850 UHD Graphics 630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 2x mini-DisplayPort No outputs
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  • Radeon HD 7850 has 1400% more power consumption, than UHD Graphics 630.
  • Radeon HD 7850 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon HD 7850 is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Radeon HD 7850 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 18−20 3−4
ultra / 1080p 10−12 1−2
QHD / 1440p 5−6 0−1
4K / 2160p 4−5
low / 720p 35−40 14−16
medium / 1080p 24−27 5−6
The average gaming FPS of Radeon HD 7850 in Assassin's Creed Odyssey is 283% more, than UHD Graphics 630.

Full Specs

  Radeon HD 7850 UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Pitcairn Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 5 March 2012 1 October 2017
Pipelines 1024 24
Core clock speed 300 MHz
Boost Clock 1000 MHz 1150 MHz
Transistor count 2,800 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 55.04 26.45
Floating-point performance 1,761 gflops 460.8 gflops
Length 210 mm
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 1200 MHz
Memory bandwidth 153.6 GB/s
Shared memory +
DirectX 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.103
FreeSync +
Bus support PCIe 2.1 x16
HDMI +
Bitcoin / BTC (SHA256) 249 Mh/s
Eyefinity +
Design reference
CrossFire +
Ethereum / ETH (DaggerHashimoto) 12.5 Mh/s
Quick Sync +
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