Radeon R5 M435 vs UHD Graphics 630

In this comparison between Radeon R5 M435 and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R5 M435 will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
Radeon R5 M435
UHD Graphics 630

Main Specs

  Radeon R5 M435 UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R5 M435 is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R5 M435 is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R5 M435 is 480 MHz higher, than UHD Graphics 630.
  • Radeon R5 M435 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 10−12 14−16
medium / 1080p 2−3 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 66% more, than Radeon R5 M435.

Full Specs

  Radeon R5 M435 UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Jet Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 15 May 2016 1 October 2017
Pipelines 320 24
Core clock speed 780 MHz 300 MHz
Boost Clock 1030 MHz 1150 MHz
Transistor count 690 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 20.60 26.45
Floating-point performance 547.2 gflops 460.8 gflops
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 4500 MHz
Memory bandwidth 36 GB/s
Shared memory +
DirectX 12 (11_1) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +