Radeon R7 260 vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between Radeon R7 260 and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 260 stacks up against UHD Graphics 630, check out specs charts below.

Main Specs

  Radeon R7 260 UHD Graphics 630
Power consumption (TDP) 115 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors 1 x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • Radeon R7 260 has 666% more power consumption, than UHD Graphics 630.
  • Radeon R7 260 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R7 260 is build with GCN 2.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Radeon R7 260 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 14−16 3−4
ultra / 1080p 8−9 1−2
QHD / 1440p 3−4 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of Radeon R7 260 in Assassin's Creed Odyssey is 200% more, than UHD Graphics 630.

Full Specs

  Radeon R7 260 UHD Graphics 630
Architecture GCN 2.0 Gen. 9.5
Code name Bonaire Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 17 December 2013 1 October 2017
Pipelines 768 24
Core clock speed 300 MHz
Boost Clock 1100 MHz 1150 MHz
Transistor count 2,080 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 48.00 26.45
Floating-point performance 1,536 gflops 460.8 gflops
Length 170 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1625 MHz
Memory bandwidth 104 GB/s
Shared memory +
DirectX 12 (12_1)
Shader Model 6.3 6.5
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.1.103
FreeSync +
Bus support PCIe 3.0
HDMI +
Bitcoin / BTC (SHA256) 240 Mh/s
Eyefinity +
Design reference
DisplayPort support +
DDMA audio +
Quick Sync +
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