Radeon R7 A265 vs UHD Graphics 630

When comparing Radeon R7 A265 and UHD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 A265 and UHD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 A265
UHD Graphics 630

Main Specs

  Radeon R7 A265 UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 A265 is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R7 A265 is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 A265 is 425 MHz higher, than UHD Graphics 630.
  • Radeon R7 A265 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 1−2 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 33% more, than Radeon R7 A265.

Full Specs

  Radeon R7 A265 UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Opal Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 9 January 2014 1 October 2017
Pipelines 384 24
Core clock speed 725 MHz 300 MHz
Boost Clock 825 MHz 1150 MHz
Transistor count 950 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 19.80 26.45
Floating-point performance 633.6 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory +
DirectX 12 (11_1) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +