Radeon R7 M270DX vs UHD Graphics 630

In this comparison between Radeon R7 M270DX and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R7 M270DX will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
Radeon R7 M270DX
UHD Graphics 630

Main Specs

  Radeon R7 M270DX UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface IGP PCIe 3.0 x1
Memory type System Shared System Shared
Display Connectors No outputs No outputs
 
  • Radeon R7 M270DX is connected by IGP, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R7 M270DX is build with GCN 3.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 M270DX is 600 MHz higher, than UHD Graphics 630.
  • Radeon R7 M270DX is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 33% more, than Radeon R7 M270DX.

Full Specs

  Radeon R7 M270DX UHD Graphics 630
Architecture GCN 3.0 Gen. 9.5
Code name Topaz Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 11 June 2014 1 October 2017
Pipelines 384 24
Core clock speed 900 MHz 300 MHz
Boost Clock 940 MHz 1150 MHz
Transistor count 1,550 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.56 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (12_0) 12 (12_1)
Shader Model 6.3 6.5
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +