Radeon R7 M365X vs UHD Graphics 630

When choosing between Radeon R7 M365X and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 M365X and UHD Graphics 630.
Radeon R7 M365X
UHD Graphics 630

Main Specs

  Radeon R7 M365X UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 M365X is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R7 M365X is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 M365X is 600 MHz higher, than UHD Graphics 630.
  • Radeon R7 M365X is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 10−12 14−16
medium / 1080p 2−3 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 66% more, than Radeon R7 M365X.

Full Specs

  Radeon R7 M365X UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Litho Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 5 May 2015 1 October 2017
Pipelines 384 24
Core clock speed 900 MHz 300 MHz
Boost Clock 825 MHz 1150 MHz
Transistor count 690 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 23.04 26.45
Floating-point performance 737.3 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.4 4.6
OpenCL Not Listed 2.1
Vulkan 1.1.103
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Quick Sync +
Compute units 6