Radeon R8 M535DX vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between Radeon R8 M535DX and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R8 M535DX stacks up against UHD Graphics 630, check out specs charts below.
Radeon R8 M535DX
UHD Graphics 630

Main Specs

  Radeon R8 M535DX UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface IGP PCIe 3.0 x1
Memory type System Shared System Shared
Display Connectors No outputs No outputs
 
  • Radeon R8 M535DX is connected by IGP, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R8 M535DX is build with GCN 3.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R8 M535DX is 480 MHz higher, than UHD Graphics 630.
  • Radeon R8 M535DX is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Radeon R8 M535DX.

Full Specs

  Radeon R8 M535DX UHD Graphics 630
Architecture GCN 3.0 Gen. 9.5
Code name Meso Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 18 April 2017 1 October 2017
Pipelines 320 24
Core clock speed 780 MHz 300 MHz
Boost Clock 891 MHz 1150 MHz
Transistor count 1,550 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 17.82 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (12_0) 12 (12_1)
Shader Model 6.0 6.5
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +