Radeon RX Vega 11 vs UHD Graphics 630

When comparing Radeon RX Vega 11 and UHD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon RX Vega 11 and UHD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon RX Vega 11
UHD Graphics 630

Main Specs

  Radeon RX Vega 11 UHD Graphics 630
Power consumption (TDP) 15 Watt 15 Watt
Interface IGP PCIe 3.0 x1
Supplementary power connectors None
Memory type System Shared System Shared
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 15 Watt.
  • Radeon RX Vega 11 is connected by IGP, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon RX Vega 11 is build with Vega architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Radeon RX Vega 11 and UHD Graphics 630 are manufactured by 14 nm process technology.

Game benchmarks

high / 1080p 10−11 3−4
ultra / 1080p 6−7 1−2
QHD / 1440p 1−2 0−1
low / 720p 21−24 14−16
medium / 1080p 12−14 5−6
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 116% more, than UHD Graphics 630.

Full Specs

  Radeon RX Vega 11 UHD Graphics 630
Architecture Vega Gen. 9.5
Code name Vega Raven Ridge Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 26 October 2017 1 October 2017
Pipelines 704 24
Core clock speed 300 MHz
Boost Clock 1240 MHz 1150 MHz
Transistor count 4,940 million 189 million
Manufacturing process technology 14 nm 14 nm
Texture fill rate 61.60 26.45
Floating-point performance 1,760 gflops 460.8 gflops
Memory bus width 64/128 Bit
Shared memory - +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.4 6.5
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +