Disrespect to fans: the developers of A Plague Tale: Requiem are silent about the situation with the lack of 60 frames per second on consoles and optimization problems
The release of A Plague Tale: Requiem took place on October 18. However, it turned out that on PlayStation 5 and Xbox Series X the game runs only in 30 frames per second mode. The strangest thing in this story is that the developers from Asobo Studio and publisher Focus Entertainment ignore this moment.
Here's What We Know
On October 16, news began to appear that consoles will have only 30 fps. Then everyone thought that 60 frames would be added with the first day patch. After all, then only journalists and those who received it accidentally ahead of time had copies of the game. On October 18, the game was officially released, but no one said anything about optimization and the lack of 60 frames. On Twitter, gamers constantly ask the developers the same question. However, the only comments to which the creators of the game respond are those where the game is praised. Asobo Studio or Focus Entertainment decided not to respond to any request to talk about the situation with 60 fps.
Here is how absurd the official Twitter of the game looks. A gamer asks about the first day patch, and below Focus Entertainment replies to the user who praises the game.
A similar situation happened with Gotham Knights, but the developers told about 30 fps before the game's release, which allowed people to cancel the pre-order. Then they decided to choose the silent mode.
We can only believe that the developers will either give comments or simply fix the optimization problems and add a patch for 60 fps. In general, the optimization of A Plague Tale: Requiem is almost the First estimates of A Plague Tale: Requiem. The game is praised for its story and visuals, but terrible optimization and bugs are noted. But the most upsetting thing is this attitude to its audience.