Electronic Arts regrets the abandonment of live service elements in Dragon Age: The Veilguard

Electronic Arts has admitted that Dragon Age: The Veilguard did not meet financial expectations, attracting only 1.5 million players, which is about half of the target. EA CEO Andrew Wilson noted that the game had a quality launch and received favourable reviews, but failed to "resonate with a broad audience in this highly competitive market".
Here's What We Know
Initially, Dragon Age: The Veilguard was originally planned as a game with elements of live service, but after the failure of Anthem, the developers decided to focus on the single-player experience. Now Wilson emphasises that to attract a wider audience, games must meet the "evolving demands of players who are increasingly seeking shared worlds and deeper interaction alongside quality narratives".
This suggests that EA may consider the abandonment of live service elements in The Veilguard a mistake that affected the game's commercial success.
But considering that live games have been a complete mess lately, The Veilguard could have been an even worse game with them.
Source: PC Gamer