Overwatch 2 developers spend over a year developing mythical skins
Overwatch 2 is getting ready for release with all its might. Here at the beginning of last week, a lot of new heroes and modes appeared in the game. But the biggest change is still the new combat pass, which gives the opportunity to get new heroes.
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The current season free pass allows you to unlock the character Kiriko, and by paying $10 you can get premium cosmetic items, souvenirs and weapon amulets. If you complete all 80 levels of the skip, you'll be rewarded with the Cyber Demon Genji, the first skin from the new class that's customizable.
Publisher Gameinformer interviewed game executives to find out their philosophy in developing the new battle pass and mythic skins in the new monetization system.
"When we were considering moving to free-to-play, one of our great goals was to give Overwatch players what they want, which is continuous delivery of content. We know this because players have told us that it keeps them engaged in the long run," said general manager Walter Kong.
Kong said that the current Overwatch development team is nearly three times larger than it was in 2016 when developing the original game. "We thought long and hard about how to fund further development of the game so that all players get a fair and enjoyable experience, whether they decide to pay or play for free. And our approach, from the payer's perspective, is to provide tremendous value."
"We spend a lot of time creating our cosmetics. It's going to take us over a year to create Mythic Skin. It's a significant investment for the team, and a tremendous amount of resources go into creating these things. And we think it's worth it. One of our values is to be able to put out the best cosmetics we can, and we hope it can be considered one of the best in the industry, " the executive continues.
"We've all been in the trenches for a while and have been preparing until Oct. 4. The whole team is very excited about the launch of Overwatch 2. But we also know that this is the starting point for the journey that we're all on together, and knowing how many exciting things we have in development, that's a very good thing."
Source: Gameinformer