First estimates of A Plague Tale: Requiem. The game is praised for its story and visuals, but terrible optimization and bugs are noted
On October 18, A Plague Tale: Requiem. The game has already received 84 out of 100 points from journalists on Metacritic and 82 out of 100 on OpenCritic. The game is praised for its story and gameplay, but scolded for terrible optimization.
Here's What We Know
Critics mostly praise the game for the story and note that it is a successful sequel to Innocence. The new journey of Amicia and Hugo has become more dramatic and intense. They note that the plot, gameplay, visuals, actors and music are the best things in this game.
But they scold the project for optimization and bugs. The impression of the game is greatly spoiled by a large number of bugs and terrible optimization, when even on powerful computers unstable fps was noticeable.
In general, it turned out to be a pretty good sequel with a mysterious story, good gameplay and amazing visuals, but not without its nuances, which mainly relate to the technical component of the game. Now it's time for gamers to determine whether the sequel was successful in Asobo Studio.
Flashback
Six months have passed in the world of the game since the events of Innocence. Amicia and Hugo head south in search of a new and peaceful life. However, adventures again caught up with the sister and brother. Hugo's illness has worsened, and Amicia must go with him to a secret island that may hold the key to curing her younger brother. The world is becoming more cruel, distorted, and rats are only increasing. Along with this, weapons, tools, magic and variations of enemy destruction have increased.
The release of A Plague Tale: Requiem was released on October 18 on XBOX Series X|S, PlayStation 5 and PC.
Source: opencritic, metacritic