The comeback did not go well: Square Enix suffered significant losses due to Life is Strange: Double Exposure

By: Vladyslav Nuzhnov | 17.03.2025, 09:44
The first footage of Life is Strange: Double Exposure is here Screenshot of Life is Strange: Double Exposure. Source: Square Enix

Square Enix has reported significant financial losses due to low sales of Life is Strange: Double Exposure. The president of the company, Takeshi Kiryu, noted that this project was a "big loss" for the publisher.

Here's What We Know

Life is Strange: Double Exposure was released in October 2024 as a continuation of the popular series of interactive adventures. The game tells the story of photographer Max Caulfield, who discovers the ability to move between two parallel timelines to solve and prevent the murder of her friend Saffy.

Despite the return of the beloved character and new game mechanics, Double Exposure did not meet Square Enix's financial expectations. According to Kiryu, the losses from this game were partially offset by the success of Dragon Quest III Remake, but overall, the project was unprofitable.

Fans of the series have mixed feelings about the game. Forums discuss possible reasons for the failure, including problems with the plot, technical shortcomings, and bad timing of the release.

After the financial losses from Double Exposure, the future of the Life is Strange series remains uncertain. Although Square Enix has not made any official statements regarding the sequel, the financial results of the last game may influence the company's decision on the further development of the franchise.

Source: TheGamer