Iron Man game will be a story-driven project with massive levels on Unreal Engine 5, EA job posting hints

By: Vladyslav Nuzhnov | 15.05.2025, 12:27
How technology from Iron Man inspires art: new horizons for AR and VR Iron Man game art. Source: EA

After a long silence, EA Motive reveals new details of its ambitious Iron Man project. A new job announcement confirms that a single-player mode with large levels will be a key part of the game, which is being developed on Unreal Engine 5.

Here's What We Know

Recently, EA posted a vacancy on its website for a level designer who will be responsible for creating "large single-player levels" in the Iron Man game. This position involves the full cycle of work on levels - from concept to final polish, as well as taking into account player feedback and test results. Requirements include experience in developing single-player action RPGs and knowledge of Unreal Engine.

This confirms that the game will have a strong focus on storytelling with large-scale locations to explore. Earlier, EA Motive, known for the Dead Space remake, reported that the project was in pre-production, and the team had already reached important internal development milestones.

According to rumours, Iron Man will combine RPG elements with rich customisable weapons and tactical combat, as well as large-scale levels that will allow players to fully experience flying in armour and other heroic abilities.

Although the exact release date has not yet been announced, the game is likely to be released on PC and next-gen consoles, given EA's overall strategy of multi-platform releases.

Earlier, Ryan North, known for his work on comics and the game Lost in Random, joined the writing team and promised that the game would be "incredible".

Source: EA