The script for Death Stranding 2 was written before the pandemic, but Hideo Kojima was not happy that his game turned out to be similar to reality
In a new interview, Hideo Kojima, the author of Death Stranding, recalled how his game, which told about the world of separated people, unexpectedly became a prophecy for our reality. And ahead of the release of the sequel Death Stranding 2: On the Beach, he revealed how the COVID-19 pandemic has changed the perception of his work.
Here's What We Know
When Death Stranding was released in 2019, no one could have imagined that in a few months the world would face such isolation. The protagonist of the game, Sam Porter Bridgers, had to restore connections between people in a world where real contact had become deadly. The plot is based on a chiral network - an analogue of the Internet that saves broken social ties.
In a conversation with Edge magazine, Kojima admitted that the script for the sequel had already been written before the pandemic. But when the world was locked down and people were working remotely, it came as a shock to him. When he returned to his empty office after a serious illness, Kojima felt that he might never see his colleagues in real life again. "Something was lost," he admitted, "We were no longer physically connected.
The developer wasn't happy that his game was so close to reality, but he realised that digital technology can't completely replace face-to-face contact. Parties, school events - all of this took place online, but it did not replace a real community.
So we're going to see an even stronger exploration of the theme of loneliness and disconnection, because real-life events have a strong influence on Hideo's work.
We'll be able to play it on 26 June on PlayStation 5.
Source: GamesRadar