Nintendo Switch 2 breaks records: 2 million consoles in the US - that's 75 per cent more than the first Switch

By: Russell Thompson | 28.08.2025, 13:55
Switch 2 tops the charts: PlayStation 5 behind Nintendo Switch 2 sells twice as fast as the first one. Source: Nintendo

Nintendo Switch 2 continues its meteoric rise in the market: since the beginning of the year, the console has sold more than 2 million copies in the United States, which is 75 per cent ahead of the first Switch. This is reported by the analytical company Circana, whose data was published by Mat Piscatella.

Here's What We Know

Nintendo Switch 2 sales made July the most profitable July for the game console market since 2008, with hardware sales reaching $384 million. Unsurprisingly, the Switch 2 became not only the best console of July, but also the top best-selling console of 2025 in the US, surpassing even the PlayStation 5 in terms of sales.

The Switch 2 Pro Controller has also been a particular success, already recognised as the best-selling accessory of the year both in terms of revenue and number of units sold.

Analysts note that such a strong start does not always guarantee long-term success. For example, the PlayStation 2 once sold just 400,000 units in its first month, but subsequently became the most popular console in history. However, the Nintendo Switch 2 has already set a record for being the fastest-selling gaming system in the U.S. of all time.

July also saw the release of several high-profile games that revitalised the market. EA Sports College Football 26 debuted at number one on the charts, immediately becoming the third best-selling game of the year. It was followed by the EA Sports MVP Bundle (a compilation of Madden NFL 26 and College Football 26). Third place went to the new Donkey Kong Bananza game, and fourth place went to the highly anticipated Tony Hawk's Pro Skater 3+4 remake.

The overall gaming market also showed growth. Game sales in the US totalled $5.1 billion in July, up 5% from a year ago. Most of the growth came from mobile games and subscription services, which offset a decline in spending on console games.

Source: IGN