Next-generation upscaling now available: NVIDIA releases DLSS 4.5 with enhanced frame generation system

By: Anton Kratiuk | today, 18:39
DLSS 4.5: A New Step in Realistic Graphics DLSS 4.5 Poster. Source: Wccftech

NVIDIA has released DLSS 4.5 — a major update to its proprietary technology for upscaling and frame generation. The new version features the second generation Super Resolution Transformer Model and a significantly improved Dynamic Multi Frame Generation system capable of increasing performance by up to 6 times.

What is known

DLSS 4.5 is distributed via NVIDIA App updates — users can receive it automatically or download it manually.

DLSS 4.5 brings several key improvements:

  • 2nd Gen Transformer Model — updated Super Resolution architecture provides higher clarity, fewer artifacts, and improved detail in motion;
  • 6× Dynamic Multi Frame Generation — new frame generation version uses more temporal data and improved AI algorithms for smooth images even in highly dynamic scenes;
  • support for more than 400 games and applications — DLSS 4.5 Super Resolution is available to all NVIDIA App users and already works in hundreds of projects.

Dynamic Multi Frame Generation 6X (MFG) technology can create up to five additional frames per real one, providing a sixfold increase in frame rate in supported games without significant loss of image quality.

The Dynamic MFG mode automatically adjusts the number of generated frames according to the scene and load, which is especially important for ray tracing games with high frame rates. Nvidia positions DLSS 4.5 as a solution for gamers aiming for 4K/240 Hz and above.

DLSS 4.5 is compatible with all GeForce RTX graphics cards — from the RTX 20 series to the RTX 50 series, but the most changes will be noticed by users of the most current GPUs, while on the RTX 20 and 30 there is a slight deterioration in image quality in Quality mode due to reduced resolution compared to native rendering.

Using DLSS 4.5 may increase performance in several games up to 240 FPS.

Source: NVIDIA