Capcom Rejects AI-Generated Content in Games: What This Means for Resident Evil and Monster Hunter Fans
Generative artificial intelligence and neural networks have become a major topic for discussion in the gaming industry, replacing, for example, the issue of loot boxes and objectification of female characters. Studios and players express different views on whether there is a place for the latest technology in games, and the Japanese publisher Capcom has outlined its position.
Neural networks will not replace artists and designers
During an investor briefing, Capcom representatives stated that artificial intelligence will be used to increase business efficiency and other organizational goals, but users will not see content created by GenAI directly in games.
We do not incorporate materials created by generative AI into game content. At the same time, we plan to actively use technologies that increase the efficiency and productivity of game development. Therefore, we are currently exploring how to apply them in various areas such as graphics, sound, and programming.
Undoubtedly, such a decision by Capcom will be warmly received by gamers, but only future games will show how the company adheres to its word.
It is likely that Capcom's internal studios will still resort to GenAI in the early stages of production to create concept art and temporary 'placeholders,' but they will be removed closer to release. Many developers are already doing this, which allows increasing the speed of work and using financial resources more efficiently. However, let's recall, the Koreans from Pearl Abyss Crimson Desert Faces Backlash: AI Art Sneaks into Game's Release, Developers Promise Fix from the release version of Crimson Desert, which caused harsh criticism from gamers.
Source: Capcom