Cryptocurrencies and NFTs were banned on GTA Online servers
At the end of last week, Take-Two updated its "enforcement policy", where a bunch of boring legal stuff was added, and NFT sales in the game were suppressed.
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Despite the fact that Rockstar itself has never done anything like this, GTA Online servers, where you can plunge into a simulation of life with your own work/friends, have become a hotbed for selling all sorts of things, from licensed music to loot boxes and "rock stars" clearly don't like it.
The update says that "the changes will not affect the existence of the third-party servers themselves", as they are an extension of the rich set of experiences that the Grand Theft Auto community has created. But they will directly affect virtual currencies, loot boxes, sponsorships, cryptocurrencies and NFTs, introducing new rules for single-player PC mods across the game and all platforms:
"As such, Take-Two’s legal enforcement policy will be aligned with our current PC Single-Player mods policy, with priority in enforcement actions focused on: (i) misuse of Rockstar Games trademarks or game intellectual property (IP); (ii) importation or misuse of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks or music; (iii) commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, generating revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g. “NFTs”); (iv) making new games, stories, missions, or maps; or (v) interfering with our official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online."
More or less.
Source: Kotaku