News, reviews, articles on the topic PC games
The developers of Deep Rock Galactic: Survivor developers were initially afraid that the roguelike spin-off of Deep Rock Galactic might not find its player. However, the active community of fans of the original game ensured a successful launch of the project.
Anders Leicht Rohde, Creative Director at Funday Games, which is working with Ghost Ship Games on the development of Deep Rock Galactic: Rogue Core, shared his vision of innovation in gaming. He noted that excessive innovation can be financially disadvantageous for small studios.
The cult game from Valve is not losing its popularity
The discount even applies to Silent Hill 2 Remake
A record number of improvements and fixes have been made to the game
Konami has released the system requirements for the upcoming Silent Hill f game, which will be released on PlayStation 5, Xbox Series X/S and PC, along with a trailer and plot details.
The game will be released on PC as early as 20 May
The campaign will run until 20 March
The developers will bring the game as close to modern standards as possible
Also offered is a set of in-game items for World of Warships
David Baszucki, co-founder and CEO of the popular gaming platform Roblox, has said that parents who are concerned about their children's safety on the platform should limit their access to it. The statement comes amid growing concerns about possible bullying and access to inappropriate content on the platform, which is particularly popular with children aged 8 to 12.
Pocketpair, the well-known developer of Palworld, recently announced the launch of Pocketpair Publishing, a new division that aims to support indie games. However, Pocketpair's John Buckley warned that the new projects will not be like Palworld and that expectations may be too high.
Insomniac Games CEO Ted Price, who is about to leave the company, said in an interview that active genre shifting has become much more difficult due to the growing scale and development costs.
A small scandal erupted in the Balatro community over the use of artwork generated by artificial intelligence, forcing the developer LocalThunk to express its position: it does not support this practice and believes that it harms artists.
The development team of the Classic Offensive mod, which aimed to recreate the Counter-Strike 1.6 experience on the CS:GO engine, faced a refusal from Valve to place their project on Steam. After eight years of development, in January 2025, their mod was rejected without explanation.














