Microsoft reports a 49% increase in gaming revenue after the acquisition of Activision Blizzard
Xbox, as a division of Microsoft, demonstrates significant revenue growth of 49% amidst a shrinking workforce in the gaming sector. This growth was driven by record monthly active users across Xbox, PC and mobile, with mobile alone accounting for 200 million users.
According to Microsoft's new Form 10-Q filing, the total purchase price of the acquisition of Activision Blizzard is valued at $75.4B.
- MauroNL (@MauroNL3) 30 January 2024
The net impact of Activision Blizzard on Microsoft's income statements since October 13 was $2.1B in revenue and $437m in operating loss. pic.twitter.com/3ZME61cqkv
Here's What We Know
Gaming revenue of $7.1bn also includes the impact of Microsoft's acquisition of Activision Blizzard, valued at $75.4bn. Despite the recent layoffs, Microsoft emphasises its commitment to innovation in cloud gaming and forecasts further growth in gaming revenue, as well as Xbox content and services.
Going forward, the company expects hardware revenues to decline, with future growth coming primarily from stable software sales and subscription services. The company is actively positioning itself for a dynamic future in the gaming industry, emphasising the strategic importance of cloud gaming and a strong portfolio of upcoming games.
Source: GamingBolt