A unique experience when passing: A Plague Tale: Requiem actively uses the power of PlayStation 5 and DualSense features

By: Vladyslav Nuzhnov | 27.09.2022, 14:09
A unique experience when passing: A Plague Tale: Requiem actively uses the power of PlayStation 5 and DualSense features

Thanks to the 19th issue of PLAY Magazine, it became known that Asobo Studio has used all the features of PlayStation 5, as well as the functions of the DualSense gamepad, which will give a unique experience when passing A Plague Tale: Requiem.

Here's What We Know

Asobo Studio's lead level designer Kevin Pinson told about it all:

"The power of the PS5 allows us to have more lights, [and] do more things with it. It’s really expensive from a game engine perspective to use the light as a gameplay mechanic, but this current gen allows us to use more dynamic lights.” Light was, of course, an important mechanic in the previous game, enabling you to keep rats away from Amicia, but that’s being expanded with the use of tar. When you throw it at an open flame, that sticky stuff will increase a torch’s flaming radius for a time, the broader light allowing you to reach areas you couldn’t before."

The team also actively uses DualSense features. Here's what Kevin has to say about it:

"The process of remastering the original game for PS5 was beneficial to the team, helping them work out early on what unique features they could implement on the console. Naturally the studio is doubling down on using the DualSense’s haptics to ensure you really feel that dreadful sensation of being swarmed by rats between your fingers. Pinson adds, “With Requiem it’s also a lot about the soundscapes and the physicality of the environment, so we try to transcribe that into the haptic feedback. It’s really good playing with the PS5 DualSense. I’m happy that people will soon play and give us feedback about it!"

Flashback

Asobo Studio is already in the home stretch in the development of a direct sequel to A Plague Tale, subtitled Requiem. Six months have passed in the world of the game since the events of Innocence. Amicia and Hugo head south in search of a new and peaceful life. But adventures have caught up with the sister and brother again. Hugo's illness has worsened, and Amicia must go with him to a secret island that may hold the key to curing her younger brother. The world is becoming more cruel, distorted, and rats are only increasing. Along with this, weapons, tools, magic and variations of enemy destruction have increased.

When We Can Expect It

A Plague Tale: Requiem is scheduled for October 18 on XBOX Series X|S, PlayStation 5 and PC.

Go Deeper:

Recently it became known that the game will take 15-18 hours to complete, the game will support DLSS 3.0, and the developers are actively showing the items and potions that will be in the game.

Source: mp1st