Xbox used Senua's reveal to attract buyers for Ninja Theory before planning its closure

By: Anton Kratiuk | today, 11:41
Xbox used Senua's reveal to attract buyers for Ninja Theory before planning its closure

Microsoft announced a brand-new Hellblade game at its June 7 Xbox Games Showcase — then, one week later, news broke that it was planning to sell or close the studio that made it. That gap wasn't a coincidence. According to Game File (Totilo), Xbox leadership had already decided to part ways with Ninja Theory before Senua ever appeared on screen, and the reveal was deliberately timed to make the studio look more attractive to potential buyers.

The setup

Ninja Theory, the Cambridge-based team behind the original Hellblade and its sequel Hellblade II, was acquired by Microsoft in 2018 as part of Phil Spencer's studio expansion push. Under new Xbox CEO Asha Sharma — who disclosed that Xbox operates on a roughly 3% profit margin — the calculus has shifted hard toward "high-impact" titles. Niche, critically acclaimed games that don't move Game Pass subscriber numbers in bulk are now a liability, not an asset.

Employees were told about the closure plans on June 16, per The Verge. The studio is currently in negotiations, with Microsoft seeking a buyer rather than an outright shutdown, though no timeline has been disclosed. Double Fine and Compulsion Games are facing similar pressure.

The Senua question

Senua — a new, standalone entry in the Hellblade universe — was confirmed for a 2027 release on PS5, Xbox Series X/S, PC, and Game Pass. The multiplatform launch is itself telling: Hellblade II is set to arrive on PS5 in August 2025, cementing a broader shift away from Xbox exclusivity.

What remains unclear is whether Ninja Theory's own leadership knew the studio was already earmarked for sale when they took the stage to announce Senua. Game File flags this as an open question. What is confirmed is that the announcement was designed to serve a corporate purpose — raising Ninja Theory's market value — rather than being a straightforward product reveal.

The studio makes some of the most distinctive, artistically ambitious games in the industry. That's precisely the problem: niche work rarely delivers the returns that justify Microsoft's $69 billion acquisition math. Whether any buyer emerges, and on what terms, is still unknown.