Vampire RPG The Blood of Dawnwalker hits 1 million sales in 48 hours

By: Anton Kratiuk | today, 12:26
Vampire RPG The Blood of Dawnwalker hits 1 million sales in 48 hours

The Blood of Dawnwalker, the debut RPG from Polish studio Rebel Wolves, sold 1 million copies within 48 hours of its September 3 launch. That's a strong result for a brand-new IP from a studio without a prior release, and it puts Rebel Wolves — founded by Konrad Tomaszkiewicz, director of The Witcher 3 — firmly on the map. The game is available on PC (Steam and GOG), PS5, and Xbox Series X|S.

The game

You play as Coen, a half-vampire taking on an ancient Carpathian blood lord named Brancis across a dark, medieval-European open world. Critics landed on a Metacritic score of 83–88 depending on platform, and Steam sits at 82% positive from over 9,500 reviews. The consensus: Rebel Wolves hasn't topped The Witcher 3, but they've built something genuinely good and laid the groundwork for a larger franchise.

The catch is PC performance. Players have reported stuttering, crashes, and a rough handheld port, and the AAA price tag has made the complaints louder, per GamesRadar. Rebel Wolves has issued fixes and workarounds, and patches are expected to smooth things out — the core experience of story, characters, and atmosphere is already drawing praise.

Who's actually buying it

The sales breakdown tells an interesting story. Steam accounts for roughly 30% of total copies sold — around 308,000 units — which undercuts the usual narrative of PC dominating indie or mid-budget launches, according to GameRant. PlayStation drove the majority of sales, with the PS Store showing over 3,800 user reviews against just 277 on Xbox, suggesting PlayStation is the dominant single platform by a wide margin.

Publisher Bandai Namco's console distribution network likely helped push those numbers, reaching players who might never have found the game on Steam. For a new studio's first release, hitting a million copies this fast — performance complaints and all — is a real signal that the appetite for story-driven RPGs hasn't cooled.