Sony dropped Physint over money — and the numbers explain why

By: Anton Kratiuk | today, 14:42
Sony dropped Physint over money — and the numbers explain why

Sony quietly cancelled its publishing deal for Hideo Kojima's next game, Physint, in June 2026. Kojima spent three months looking for a new partner before Xbox stepped in. The deal — confirmed simultaneously by Xbox and Kojima Productions on September 9–10 — also extends to film and television projects, marking a broader creative partnership.

The numbers behind the decision

Physint wasn't dropped on a whim. Analytics firm Alinea Analytics puts Death Stranding 2: On the Beach at 2.5 million copies sold — 1.8 million on PS5 and 700,000 on Steam — generating around $170 million in total revenue, with $129 million coming from PlayStation alone. That sounds healthy until you compare it to the original: Death Stranding moved roughly 5 million copies over a comparable window, pulling in $243 million lifetime. The sequel sold at half the rate.

The trajectory made things worse. Console sales hit about 722,000 in June 2025 and 381,000 in July, then dropped below 100,000 a month. By August they had fallen under 30,000 — and a price cut to $40 didn't move the needle. The full Death Stranding franchise has generated an estimated $413 million across all platforms over ten years, per IXBT citing Alinea Analytics.

The cost side of the ledger is just as telling. The first Death Stranding cost roughly $100 million to make; DS2's budget is estimated at $150–200 million. The franchise likely broke even, but "likely broke even" is not the same as "profitable enough to greenlight a sequel with an even bigger price tag." Sony's internal logic, by all appearances, was simple: Physint would cost at least as much as DS2, and there was no guarantee it would sell more.

What changes under Xbox

Kojima confirmed via Complex that he received notice from PlayStation Studios in mid-June and "unexpectedly received notice" are his own words. Xbox announced the publishing deal, along with a separate horror project called OD (co-created with director Jordan Peele), without disclosing platform exclusivity terms or a release window for either game.

That last detail matters. Nothing in the official Xbox Wire announcement rules out a PS5 release for Physint — Microsoft has shipped several first-party titles on PlayStation since its platform strategy shifted. For now, development continues without interruption, which is the most concrete takeaway from an otherwise announcement-heavy week.

Sony's broader pattern

The cancellation lands awkwardly for PlayStation. Physint was announced in 2024 as a cinematic espionage game — Kojima's self-described career peak and a spiritual successor to Metal Gear. Dropping it mid-development, while continuing to invest in live-service titles, hands critics a ready-made narrative about where Sony's priorities actually sit. Whether or not that narrative is entirely fair, the optics are rough — and Xbox, which has its own cost-cutting problems after shedding four studios earlier this year, still managed to look like the more creator-friendly option.