Destiny 3 doesn't exist and Marathon is bleeding players — Bungie faces a crisis

By: Anton Kratiuk | today, 18:40
Destiny 3 doesn't exist and Marathon is bleeding players — Bungie faces a crisis

Bungie confirmed this week that active development on Destiny 2 ends June 9, 2026, with a final update called Monument of Triumph — and according to Bloomberg / Jason Schreier, what comes next looks bleak. Destiny 3 exists only as a vague idea, no sequel has been greenlit, and Sony — which paid $3.6 billion for Bungie in 2022 — has already written down $765 million of that investment as a loss.

The numbers

Bungie's extraction shooter Marathon launched in March 2026 and pulled in 2.2 million players in its first month. That sounds solid until you look at where it went. By May, concurrent Steam players had collapsed to under 15% of the launch-day peak — from a high of roughly 88,000 down to somewhere between 6,000 and 19,000, per TechRadar. Rivals like ARC Raiders are outperforming it. Marathon's director has outlined a Season 2 pivot toward more PvE and casual modes, but the turnaround looks steep.

Much of the Destiny 2 team was already redirected to support Marathon. That left Destiny 2 running lean, and now it has a hard end date. Servers will stay online after June 9 and the game will still receive technical patches, but no new content is coming.

What this means for players

If you play Destiny 2, your existing content isn't disappearing on June 9 — the servers remain up. But the game is entering a maintenance-only state, and any hope for a proper successor is years away at best. Building a game the scale of Destiny 3 would take five to six years and hundreds of millions of dollars. Whether Sony is willing to fund that, given the current financial picture, is an open question.

The bigger picture

Sony's $765 million impairment charge — recorded across two chunks in fiscal 2025 — wipes out more than 20% of the original purchase price. The Bungie CEO departed late 2025. Layoffs are expected after June 9, with Destiny team members having no clear post-Destiny role other than supporting Marathon. The studio's independence, once a selling point of the acquisition, looks increasingly fragile. The Concord failure earlier in Sony's live-service push now looks less like a one-off and more like a pattern.

For now, Bungie's entire survival strategy runs through a game that is actively losing its audience.