Assassin's Creed Shadows won't have points of interest "every 50 metres" - Ubisoft

Ubisoft said that in Assassin's Creed Shadow, it has taken a different, more restrained approach to world design, moving away from the cluttered maps that are standard in recent games in the series to create a world that feels more organic and immersive.
Here's What We Know
The game's creative team has stated that it aims to strike a balance between exploration and meaningful interaction. Instead of overwhelming players with a dense set of tasks, Shadows will have fewer carefully crafted activities and locations. This design philosophy aims to encourage curiosity, encouraging players to uncover secrets and interact with the world at their own pace.
Ubisoft has also hinted at a more sophisticated narrative structure, with events and side quests more naturally integrated into the environment. This approach is in line with the series' evolution towards more immersive gameplay, and also responds to criticism of the over-saturated maps in previous titles.
Assassin's Creed Shadows promises a refreshing focus on quality over quantity, redefining open-world exploration for the franchise.
Source: GamingBolt