Rebellion is pleased with the success of Atomfall and would like to develop this franchise, but everything will depend on the availability of the necessary resources for such projects

Rebellion's post-apocalyptic action game Atomfall has done well on release, and the studio does not hide its enthusiasm. Moreover, the developers openly declare their desire to develop this new franchise. However, as Rebellion CEO Jason Kingsley noted in an interview with GamesIndustry.biz, the emergence of new games in the Atomfall universe will directly depend on the availability of the necessary resources for such projects.
Here's What We Know
Speaking about the studio's CTO Chris Kingsley, Jason spoke about the common desire to release more games in general, including new installments of Sniper Elite, Zombie Army, Strange Brigade, and, of course, Atomfall, as both executives want to repeat the studio's success.
"I don't think we've done everything perfectly," Jason said when asked about managing the scale of new projects like Atomfall. "I think one of the things that Chris and I want to do is repeat the success. That's why we want more Sniper Elite, more Zombie Army, more Strange Brigade. And now it looks like we want more Atomfall."
Jason also noted that Atomfall has managed to significantly exceed the studio's previous forecasts of its success.
"We've actually done much better than our average projections," he said. "It's nice when marketing comes back to you and says: "Yes, we underestimated our maximum level of success."
He also praised the decision to simultaneously release Atomfall on Xbox and PC Game Pass alongside the game's regular sales. According to Kingsley, the fact that Atomfall was a smaller project than the studio's usual releases only benefited from its presence on Game Pass.
"They applied their skills and their scale to our small project, and it worked really, really well for them, so they got a good deal and we benefited from it as well," he explained.
Ultimately, the studio head believes that being able to manage the scale of their projects will help them in the long run.
"We intentionally don't fit into that middle range, but it's what we can do and what we can do successfully," he explained. "We literally can't afford to spend 200 million to make a game. We just don't have 200 million."
Kingsley repeatedly praised Atomfall's success on Game Pass in the same interview. Among other things, he talked about the value that Game Pass has brought to Atomfall, as it encourages subscribers to try random new games, which in turn fuels the word-of-mouth effect.
"With Game Pass, you can get people to try a game, then, as a result of those people trying it, they like it, and then they tell their friends on social media: 'I found this game on Game Pass, I really liked it, you should try it,'" he said.
Atomfall is available on PC, PlayStation 5 and Xbox Series X/S.
Source: GamesIndustry.biz